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Eye of the Void →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn. | |||||
password:57047293 | |||||
Average Rating Score | 4.1(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Eye of the Void (28 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Eye of the Void" card reviews and rating scores
4.1(11) |
|
0% | (0) | ||
0% | (0) | ||
45% | (5) | ||
54% | (6) | ||
0% | (0) |
ヒコモン
2017/09/22 12:44
2017/09/22 12:44
It's an evaluation that can be used to avoid accidents, but honestly, if you have to use this card, you'll lose either way. Infernoid also has excellent follow-on and excellent lawnmowers, so this card will not be called out.
ミシガン州知事
2016/03/05 16:02
2016/03/05 16:02
Infernoid is a card that can be put out of your hand ignoring the summoning conditions.
I brought it to prevent accidents, but since it's a trap card, is it painful that I can't play it until after the opponent's turn?
If you put it out, during the end phase of your opponent's next turn you set it.
Taking advantage of the fact that he can [can play without banishing], he wants to play Infernoid because he has to banish 3 bodies anyway.
It also has a weakness of [the effect will be negate for that turn only], so it's recommended to use, which can wipe out the enemy, but at the same time involve allies.
I brought it to prevent accidents, but since it's a trap card, is it painful that I can't play it until after the opponent's turn?
If you put it out, during the end phase of your opponent's next turn you set it.
Taking advantage of the fact that he can [can play without banishing], he wants to play Infernoid because he has to banish 3 bodies anyway.
It also has a weakness of [the effect will be negate for that turn only], so it's recommended to use
ラギアの使徒
2015/02/25 18:34
2015/02/25 18:34
Accident avoidance card for [Infernoid]. It's a trap, so it's slow, and if you put this in, it's definitely more stable to put in a GY fertilization card. If you build a dedicated deck with "Infernoid" that requires three bodies to be removed, this card will be more useful than a normal [Infernoid].
ガスタの信奉者
2014/11/25 20:47
2014/11/25 20:47
After Nehemos is put out and wiped out, face down and end. Then, at the end of the opponent's turn, it will be activated and put out Nehemos. Then rank 10 comes out! !
It's not very realistic, but it doesn't feel romantic, yeah.
It's not very realistic, but it doesn't feel romantic, yeah.
たぬきち
2014/11/19 16:46
2014/11/19 16:46
Ignoring summoning conditions is fairly common, but it's a considerable minus in that it can't launch a surprise attack with Nehemos. Since it is a trap, the slow point is also a minus. 《Void Seer》, which appeared around the same time, is an excellent kun who also works with complete resistance + GY, so this one tends to be overlooked.
スクラップトリトドン
2014/11/18 23:34
2014/11/18 23:34
Infernoid, a parade of Kuni's phrases. By the way, chuni disease patients who want to produce blue flames should carefully read the section on flame reactions in chemistry books.
Infernoid, which has strict summoning conditions, can be played with a spell speed of 2, completely ignoring the summoning conditions.
Since it ignores the summoning conditions, it is possible to overcome not only the GY cost but also the restrictions of level and rank, so it is possible to create a situation like two Nehemos.
The problem is that it is limited to cards in hand, and the situation where it is used.
In the former case, it's better to put it out of GY for the seniors, so it's not suitable for Infernoid, who wants to collect it in her GY rather than in her hand.
In the latter case, you will have to increase the number of attacks on your turn or issue a wall and cost on your opponent's turn, but in any case, you will need the quality of his Infernoid,
The color of Infernoid stored in GY does not match.
Therefore, if there is a frame to put this in, I can't help but feel that it would be better to put in a needleworm...
Infernoid, which has strict summoning conditions, can be played with a spell speed of 2, completely ignoring the summoning conditions.
Since it ignores the summoning conditions, it is possible to overcome not only the GY cost but also the restrictions of level and rank, so it is possible to create a situation like two Nehemos.
The problem is that it is limited to cards in hand, and the situation where it is used.
In the former case, it's better to put it out of GY for the seniors, so it's not suitable for Infernoid, who wants to collect it in her GY rather than in her hand.
In the latter case, you will have to increase the number of attacks on your turn or issue a wall and cost on your opponent's turn, but in any case, you will need the quality of his Infernoid,
The color of Infernoid stored in GY does not match.
Therefore, if there is a frame to put this in, I can't help but feel that it would be better to put in a needleworm...
史貴
2014/11/16 12:09
2014/11/16 12:09
Are Infernoid and Terranite in a hostile relationship?
A card to forcibly bring out his Infernoid when the deployment has stopped. Because the effect negate comes with it, is it better to use it for the last push?
A card to forcibly bring out his Infernoid when the deployment has stopped. Because the effect negate comes with it, is it better to use it for the last push?
ナル参照
2014/11/15 2:10
2014/11/15 2:10
blue flame.
A tag that increases damage by trampling. However, I'm quite worried about the trap, the slowness, and the rough bills. Since Infernoid itself has self-revive in the first place, it's quite doubtful if you'll use it.
A tag that increases damage by trampling. However, I'm quite worried about the trap, the slowness, and the rough bills. Since Infernoid itself has self-revive in the first place, it's quite doubtful if you'll use it.
とき
2014/11/14 23:18
2014/11/14 23:18
A Trap that beats Infernoid's cost and even nasty level limits.
It is a card that allows you to attack by lining up advanced Infernoids, and it is very powerful if you clear the field with Nehemos and then decide.
It is especially compatible with Nehemos because it can also secure the release of Nehemos' powerful but difficult-to-use negate effect.
But Nehemos, this card, and even a large Infernoid in your hand are rare for an Infernoid with a tremendous amount of GY fertilization, aren't they?
It is a card that allows you to attack by lining up advanced Infernoids, and it is very powerful if you clear the field with Nehemos and then decide.
It is especially compatible with Nehemos because it can also secure the release of Nehemos' powerful but difficult-to-use negate effect.
But Nehemos, this card, and even a large Infernoid in your hand are rare for an Infernoid with a tremendous amount of GY fertilization, aren't they?
かとー
2014/11/14 22:06
2014/11/14 22:06
It's nice to be able to ignore the summoning conditions from your hand, but the bottleneck is that it's heavy because it's a trap, and it consumes a lot of cards from your hand.
You may still want to pin it in.
You may still want to pin it in.
Decks with "Eye of the Void"
* is adopted as a key card.
● 2014-12-12 Prema Contest Winner Deck
● 2014-12-24 New idea! Nooidity! Satisfied with the devil!
● 2014-12-14 Infernoid
● 2015-06-05 Infernoid
● 2015-04-09 New restriction Infernoid
● 2015-01-29 Infernoid (stable)
● 2015-04-16 Trial New Infernoid
● 2014-11-17 Infernoid (provisional)
● 2015-03-04 Lilo Infernoid
● 2014-11-19 why is everyone gone
● 2015-01-29 Infernoid
● 2016-04-09 Popular theme All Stars
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:Special Summon. ignoring its Summoning conditions
Effect:negate Monster effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE SECRET OF EVOLUTION | SECE-JP071 | 2014-11-15 | Normal |
TERMINAL WORLD | TW01-JP118 | 2023-11-25 | Normal |
Ranking and View Num
Rating Score Rank | 10,098 / 13,171 Cards |
---|---|
View Num | 16,441 |
Others
Japanese card name | 蒼焔の煉獄 |
---|
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